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- Posted by attorgan
- Posted on July 29, 2025
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Everything is not as bad as it seems to us
“The fact that we did not live up to your expectations is your problems. We lost because we did not score, and the Greeks scored. Nothing will change from these conversations anyway. “
You have never thought that the games that many players hate in every way spit from their mention are not so bad? You yourself can name the names of your friends who, having played up to one game, begin to see it, go to another and tell you in every possible way about how much the new game is better than the previous one, and then a year later the cycle is repeated again. And then again. So maybe the problem is not in games?
I really really want to deal with this, so I want to share my thoughts with readers of the site in this regard. As examples I will give only those games in which I myself understand and in which I spent a lot of time.
Part One – toxic community.
I want to start with the most global and simple problem.
There is not a single game in which there are no toxic players. This is a given. If you hate some kind of game because of her community, then congratulations. You will not like a single online game. Toxicity is not only how players communicate with each other in the chat. The fact that your command partner pronounces a million new, to now unknown curses, this is only one way of a toxic attitude. There are more perverted forms of such behavior. Murder of commanding partners, use of a champions/heroes/investigators mechanic for intentional wrecking, the use of the capabilities of the game, and so on. Whether the developers of the game are to blame for this? An unambiguous answer – no. Developers introduce the ability for Maywatch Mei to erect ice walls not so that it blocks the exit from the revival point for their command. And also did not think the teleports from the same game as a cheerful way to mock the allies, watching the guys who hope to quickly move to the battle point of the battle, merrily fly to the cliff.
Naturally, developers are trying to fight with this problem. If you are annoyed by this particular ally, almost all games have the opportunity to drown out this player. Call of Duty has the opportunity to drown all the players or each separately on one button. League of legends has the opportunity to drown out the chat of individual players or stop displaying the marks on the map if the player is trying to deliberately mislead you. CS Go has a separate page at the settings point where you can flexibly configure everything from and to. Whom to jerk, members of which team (allied or enemy), whether to hide the avatars of players. Everything for your convenience. If the player is silent, but he harms you with some mechanics of the game, then the developers have an answer. There is a fire inversion system in Rainbow Six. If the player kills his ally, then the next time all the damage will be applied to him. If the murder of an ally was accidental, the murdered player can turn off this inversion himself. Recently, players who are often engaged in such a wrecking inversion of fire are included in default. There are two versions of this principle in CS Go. If a player kills an ally at the very beginning of the round, then he immediately receives a lock. Also separately, such a lock is provided if the player in total applies to allies 300 units of damage. Players who often receive complaints for a toxic relationship are drowned out at the beginning of the round, and you always have the opportunity to unlock the player. There is a system of avoiding in Call of Duty. You can ask the game to select matches in which this particular player will not be. Payday 2 has options for Kika and a banner of players. If the player is just stupid, you can boil him. Then he will leave the lobby with the possibility of reconnecting. If the player interferes with you, it can be banned, which is guaranteed by his absence in your lobby forever eternal, until you unlock it.
Developers guys are not stupid. They are always interested in their project, are always aware of problems and always and in all ways will try to solve them. This is their work, for this they pay them money.
Part two – lack of updates.
Everything is a little more complicated here.
Yes, indeed, there are projects that developers have long been abandoned. This happens for various reasons. However, by the absence of updates, I understand and I urge you to understand precisely their absence. Complete. And there are actually very few such games. Even the old LEFT 4 Dead 2 has received a new campaign not so long ago, as well as new dialogs for the characters.
It is clear when the players complain of the lack of changes, but it becomes strange when the players themselves wish the changes, at least some, and then complain that these changes have occurred.
I honestly don’t understand players. And it seems to me that the players themselves do not know what they want and explain why.
The developers of Rainbow Six until recently were attacked by players. They say they have not been given new cards for a long time. The developers decided to rectify the situation. But players on new cards do not play. It’s not that they are bad. You will not believe it, but the problem is that they are just new. I will explain.
Players basically do not want to learn new things. Cards in this game have always been and remain multi -level and complex. Along with everything, the game itself encourages you to experiments. Any room can be destroyed to the base, completely changing the geometry of the map, creating new viewing points. Players in ordinary modes are literally forced to play on this map, because they are chosen by chance. And in the ranking mode, players themselves can decide which card to play. Due to the fact that the cards are not sure that they can demonstrate a decent level of the game on a new map, so they block it. And this creates a new problem, because a person begins to avoid a new card with all his might. He will only play on her if she comes to him by chance. Therefore, studying the card by an individual player can drag on for months. And if the cards are added in packs every month, this will lead to an even longer study. As a result, no one will play new cards anyway.
It turns out they are not needed? Need. And you need it. Just if they are constantly being introduced, this will create a huge problem for both players and developers. CS Go developers in this regard in my opinion came up with the most successful model. Card rotation. New cards are added immediately in the amount of several pieces for different modes and for a long time. This allows, firstly, to give players the opportunity to learn how to play these cards normally, and secondly, gives developers the opportunity to unload themselves. Support for three or four cards for six months is not such a difficult task and allows you to quickly respond to problems. If you read update news, you will see that most of the efforts are always aimed at correcting and improving the cards. But the players are still not enough. They will prove with foam at the mouth that the game is dying because it has little variety. But it is worth a variety to appear, how they will complain about its appearance.
New weapons and new heroes are always difficult. CS GO has two M4 rifle options. One without a muffler, with a larger rate of fire and a more spacious store. The second – with a silencer. Less speed, less store. But silent and hides the place of the shot, in addition it was more precise. The developers have always considered this an ideal balance, but it was not so. The version without a muffler was more popular just because of the rate of fire. TTK (Time to Kill) was higher. The developers in one of the updates decided to fix this, raising a slightly damage to the version of the silencer. Because of this, the TTK became higher just at the muffler version. And in the end, everyone stopped playing with a version without a silencer. Trying to save one weapon, the developers accidentally killed another. The number of weapons in the game has not changed, players still use only one weapon. Just people always strive to use the best. When the revolver was added to the game, he was too strong and the players complained about it. As a result, he was weaker, and the players forgot about him because there was a better analogue. Now they complain that the developers have added a revolver of wore. And what in this case the players themselves wanted? Now the developer is afraid to release something new because of such a community reaction, because this can lead to a change in balance and complaints from players. But the players still complain. Complain about the lack of updates, although they themselves forced to develop such things with their own actions.
Part Three – Chiters.
You never thought how many cheaters actually? The exact number, no one knows the ratio, but everyone converges in one opinion. There are many of them.
They exist in any game. They are a cancer tumor. And they are trying to fight with them. And they do it, in my opinion, successfully.
I’ll start, perhaps, with the fact that there are no ideal antichites and cannot be. This is a race of weapons. For some reason, players always forget about it. They also sacredly believe that no one is fighting with them and does not want to fight. As if they don’t notice this. Every day hundreds and thousands of cheaters go to the ban. On the site of many anti -Chites there is a way to communicate with the creators where you can send the cheats you discovered yourself. And they are sent and looking for them. Both players and the developers themselves. Huge thanks to people for this.
To deny what they are trying to fight https://madslotscasino.co.uk/ with them is stupid. It is how to prove that the earth is flat. No one is interested in the presence of this kind of contingent in the game.
In League of Legend, for example, there are practically no cheaters. And people using scripts and bugs promptly calculate and block the developers themselves. Raven Software, some of the Call of Duty developers almost every month report about thousands of banned, introduce systems that turn off damage to Chiters. During the time of gliti with a helicopter, when players with the help of this vehicle became invulnerable or invisible, not finding an operational solution to the problem completely removed helicopters from the royal battle. Valve has statistics on VAC banks, baths of internal antitheism, generally open. Everyone can view the number of players who flew to the ban during the day.
But I want to look at this situation and on the other hand.
The other day we played with friends in KS. During the match, one of the players of the enemy team played like a god. Just in case, the whole team sent a report to this player. Naturally, no one began to report this in the chat. Changing the parties, and the game has transformed. Gnawing at each round in the end, we were able to win with a minimum margin. It is noteworthy that the “God” for the second half almost did not bring any benefit to its team. And after the game, this person, whom we initially suspected the whole team of cheating, left me in the Steam profile-“-urep when”. Funny. It is also funny that my brother, with whom we played for some time in one room and in which I am 100% sure that he never used cheats in his second profile Steam comments collecting this kind. The entire wall of its 5 pages is dotted with similar comments. And this person has never used software.
People are not cars, and they draw their conclusions on the basis of their emotions. They do not like to recognize defeats in an honest game. Any misfire is simply explained – he has software. And it doesn’t matter if it is true or not. Never thought how many people you accused by mistake? How many people sent complaints just like that? Because they were just really better than you or they were lucky. Most likely, the vast majority of players whom you accuse of gaining advantage are not at all malicious violators at all, but players, like my brother. Kotor sometimes just unrealistically lucky, or they come across such an adversary, whose game they can adapt. I also had in Call of Duty I have when the player destroys my entire team on one map, because he knows and knows how to play on it, and on the new map we woves at the end of the table.
Personally, after these cases, I gave myself the word. Call Chiters only people whose cheatics I am sure. And I advise you so much. The number of cheaters in your rollers will sharply decrease. I will add plus. Some of my friends played with cheats. For the sake of interest, I played with them in Pati. As a result, all my friends were successfully banned, and the rank was removed from me. It turns out that the system still works.
There is also a confidence system in the COP, the so -called Trust Factor. Try to somehow play on a new profile, without a primary status and with a low trust system. That’s where you really understand what the game looks like, chokes from cheaters.
Part Four – Donate garbage.
I know one game that is ideal for the definition of Pay 2 Win. This is Warface. There were times when I also drained all my money there simply because I liked the game as a whole, but it was almost impossible to play without pouring money on high ranks. Or another example from Call of Duty. A black skin on the Rose operative was added to one of the battles of passes to the last level, which completely merges with the environment, which makes it almost invisible in some cases. A game can be considered a donated garbage can only when your level of game is directly related to the amount of money spent. Or when, besides Donat, nothing in them is.
In modern games, Donat, with rare exceptions, cosmetic. Moreover, the games always leave the opportunity to get cosmetics in the in -game way, although in the rainbow, for example, the most beautiful skins can be obtained exclusively for real money. In League of Legends, skins appear literally with you, with the ability to purchase them for the in -game currency. For your good game or game of your teammates, you will be given chests, and for your personal successes – the keys to these chests. During various events, players can get chests with skins simply by playing. The same system is in Overwatch, where chests are given either once a week or for increasing the level. In Payday 2, skins are given simply for passing contracts. Most of all I like the system in CS GO. It allows you to sell all the items that have fallen to you after the match, and then buy for the proceeds of real money or games, or other weapons skins. The bonus to everything is that coloring on weapons are not so much Valve as the community of the game. And if the coloring falls into the game, Valve is very generously paid to the creator. Almost all of the winner from such a system remains.
So why, in this case, players so despise games for such methods of monetization? Such a system practically does not affect the gameplay, it is essential only as a separate system. That Kalash is in coloring for 5 thousand rubles, that the default will kill the enemy from one hit. Overwatch Bastion will transform into a turret, regardless of the skin, and the abstracts of the heroes from League of Legend will still vancht everyone and all in one procation, albeit not so colorful. But the players will hardly call CS GO, which gives you to really earn on your skins, or Overwatch, in which the skins do not affect any donate trains and go to some conditional Valorant, in which there is an absolutely identical monetization system.
Epilogue, or “in the dry balance”.
If the player is really tired of some kind of game, why you can’t just get up quietly and leave? Probably because it’s too boring. It is much more fun to blame everyone around, which game is bad. That all people who play shit -eaters that do not understand anything and go to the game with exactly the same problems.
This will be the first and most likely the only blog written by me. The idea to write a blog came to me by chance and probably it turned out to be very chaotic and slurred, but I tried to convey thought to readers. To convey how I can.
All I described above is modern games. They are also trying in all possible ways to make our experience staying in them as comfortable as possible. Remain optimists and enjoy the positive aspects of the project. There are no unequivocally bad games. Do not focus on the bad. And it’s true, in fact, everything is not as bad as it seems to us? Or not?
The best comments
Immediately I recall the video of one gentleman “from above” that evil toxic players who do not support industry, with their negative reviews and the refusal to buy skinchiks in the game for full prime upset the unfortunate developers from Bioware, and they abandoned the support of Anthem with grief. But rush to his surname is already a long time ago, so I will not
And seriously speaking, you can only accept the first argument. Further, the degree of victim-bliming in relation to the players is only growing
Players who criticize the game for the lack of new content, and players who criticize the game for innovations, are surprisingly not always the same players. So sometimes it happens when something has a fairly large audience. People are different and can play for various reasons. Any triciders from the tops of the matchmaking match will clearly prefer old, subject to many amplifiers of the card by some new and unsettled. At the same time, casual (someday people will cease to be considered an insult) players will be interested in the maximum variety of cards, weapons, heroes, etc. Do not perceive the communities of games as a single organism and, on the basis of this, blame it for inconsistency
History with a revolver and M4 is a pure example of a bad balance on the part of the developers (at least in the form described by the author). If the change leads to the fact that some aspect of the game begins to completely ignore the players, then you did something wrong. Ways to force players to use a certain weapon are more often not limited. The creation of new gameplay situations pushing to the choice of a certain equipation;Setting up the complexity of obtaining weapons and many others, sometimes not even relating to the game process of parameters (watch the news attached, I did not understand how to insert a link into the word)
With anti -niting is still less controversial. Especially if we are talking about Warzone. The fact that some part of the readers are punished is not a reason to ignore the part that remains in the game. Measures with disconnecting damage work only as a beautiful heading for news. And in fact, instead of fully disconnecting a person dangerous for a comfortable process, they leave him there, creating a risk that he will cost this part of the code just as the previous ones bypassed. Comment on the Take about CS: go I don’t even see the point. The author himself says that if a new player creates an account and tries to find a match, he will fall into the lobby “suffocating from the cheaters”. In what terrible world is this considered the norm and, moreover, I can’t even imagine an argument in defense of the developers.
And if you can still agree with the previous points, then this is already critical. Almost half of the text suggests that games make it possible to get skins through gameplay. How should this justify the intra -game store in the game, which in the case of Overwatch or COD is sold for the money, I do not understand. The problem is not in the presence of cosmetics as such. The problem is that cosmetics often does not look authentic at least, but as a maximum gives real gameplay advantages (by the author, however, noted). But an even more significant problem is that they are trying to sell it for money in the game, for which they have already taken money. There can be no discourse. To give a method of intra -game obtaining objects is the duty of developers, not a concession. They received enough at the moment when the game was purchased. For them, by the way, the price tag exhibited. If they want to monetize the Service game, the old Battlefield showed their premium as. Yes, the players are disconnected, but their money is at least spent justified. I won’t talk about lubboxes, this is too obvious evil, and I don’t need another sheet
I want to talk about criticism separately. If you take at least something for people, and even more so in the creative field (which Gamdev is definitely) and is not ready for criticism (from people who, incidentally, paid you money), then you clearly chose the wrong profession. It is very strange to read about developers who are “offended” by players and stop support
Epic Games influenced the frequency of using shotguns in Fortnite, without even touching their parameters
If you play in single -user games, then you will most likely not encounter any of the above problems.
For some reason, I do not see this message on the blog page, but in the answer tab it is displayed. Strange, but not the point. And for the review, please, usually I don’t comment on blogs, but then it was already motivated
Ban statistics returns us to the same reservation about the audience. Ban card as a concept exists only in the realities of the rank game. A place in which the same abstract casual audience is not only inhabited. At the same time, it is she who often puts the developers to the maximum level of content support, albeit for the sake of the balance. At the same time, that Core audience, which for a long time memorized previous cards, just in the rank of matches and sits. Statistics do not reflect a complete picture, because in fact only part of the players are interviewed
Why is the M4 rebalass and the revolver unsuccessful? Because I doubt that the developers set their goal to completely destroy some types of weapons. The rebalass would be successful if the audience, albeit by a curve, not in equal shares, would be distributed between the entire arsenal. Accordingly, I did not appreciate the example because in this case I think the criticism of the players is justified, since the editing in the balance sheet did not really do it.
Speaking about creating new gameplay situations to increase interest in a certain type of weapon, I did not mean the implementation of new gaming mechanics, but the design of new cards for the original purpose: to push the player to use specific weapons. Not at the level of AWP Lego of course, but with such a task. Even the banal replacement of the location of objects in the store could already spur some people to run with something unusual. Although with my head, of course, I understand that CS: GO is much more interesting to be an e -sports discipline than a fascinating game. And the existence of e -sports discipline, all this can of course interfere. But then the question of the causality of the presence of all these weapons there, in which even the developers are not particularly interested, really cannot but get up
About cheaters, in the framework of the initial thesis, really, there is nothing to say. Although a similar model P2P disguised as F2P is as disgusting in itself. But, of course, allows you to report on a record online over the past year. Moreover, given the absence of shareholders, it is even incomprehensible to someone to report
Discussing microtransactions, again I will focus on the fact that the problem in them (personally in my eyes, of course) appears exclusively at the moment when they begin to ask for money for the game. I am absolutely normal about the monetization of LOL and even a couple of times I put it for cosmetics in the window/Genshin. But these are free games, installing them, initially understand that people really should receive money from somewhere and sign an abstract consent to coexistence with an in-game store. But at the moment when the price tag is glued to the original game, and even more so if this price tag is at 60 (or even in 70) dollars, then all these skins are sharply legitimate for me. I believe that these coloring are worth their money. But the money should be included in the price for which the game is sold. The character customer of the character is an important aspect of any competitive game in which the avatar is closest to becoming a reflection of the player. It greatly affects the experience gained. And moreover, she always existed in these competitive games. And locking it under the castle opened for donat means cut a part of content from the original product. Therefore, I find it unacceptable
Fuck, I thought here exhorting discussions about life, and here again they discuss their toasters.
Thank you very much for the review.
In fact, yes, I agree that the players are all different, but I tried to focus on some kind of average value.
Suppose for your interest, I can give an example with statistics of cards in the bath for 2020 from R6S. The Outbek map was added a year before the appearance of this statistics, and despite the fact that the card in the game has long been, the players are still the most unloved and goes to the ban at any opportunity. There is also a processed park of attractions, which was changed six months before the release of this statistics, which generally confirms my words about the fact that players themselves do not like to play on new maps.
About M4 with a revolver. I do not consider a bad example. In the context of the post about Fortnite, in the context of another game, probably yes, but not with CS GO. The fact that in the game there is little mechanic is not good and not bad, the game is such. And the players themselves choose whether to play such or not. But limited mechanic creates a rigid binding to weapons. That is why in the game absolutely everything is tied to the figures of damage and return, and the balance there is only so. And honestly, I slightly imagine what you mean. If you can give an example of games where the balance of the weapon does not occur by changing the return of returns or damage, I am happy to read. Fortnite, although a good example, is not suitable here, because the visual decoration of weapons serves as a guide for the players, and this is absent in the Constitutional Court. There, even in the purchase menu, only dry numbers and a bunch of players who teach the community, what to play, but what is not worth. Additionally, you can see statistics on the website HLTV Org. The change occurred somewhere in September 2021. Just compare statistics on two weapons before and after. And you yourself will see that the version without a silencer simply disappeared from the stage literally because of one second of the difference in TTK. Moreover, the developers worked precisely on the multiplier of damage, so as not to create a dizbalance between the attacking and defending side. Therefore, I do not quite understand why this is an example of an unsuccessful rebalass of weapons.
Regarding the item about cheaters. An example with non prime was just given as successful from developers. In the context of new players – yes, they will have to go through hell if they decide to play by the F2P model, or they can pay the full cost of the game and avoid this hell. But the blog was not dedicated to such players, but rather for those who have long been in the game and want to leave because there are many cheaters in their matches exactly in their matches. Again, I repeat my thought, if the player thinks that he plays with Chiters, then let him go there and see what it is really to play with such guys. This is heaven and earth. And the developers really debugged the model of sorting honest and dishonest players. About Call of Duty, yes, I agree. But still I want to note that such a damage cutting system works for those players whose guilt is not sure. If there is sufficient evidence, the player flies to the ban. This is a measure, say, for the time of the check. I don’t know why she is such, but what is.
Point about skins. About P2W and all sorts of things that break the game I wrote. I don’t support this either. But! I really wonder why people should not get money for work? I understand that no one wants to spend their bloods on some skins that do not give anything, but what prevents them from simply not buying? About authenticity, yes, you are right, but not from this context the problem was considered. I play League of Legends throughout the year. On all the characters on which I play I have skins. And I did not bother with any. Yes, maybe not specifically those that I wanted, but is it really important if the game is not in the skins themselves? Another example. I play overwatch. At some point, I wanted to collect the skins so that absolutely all the characters were in a white skin. I managed to dial all these skins somewhere in two months for my pleasure, not a ruble of money spent. And yes, returning to the topic “They try to sell cosmetics for money in the game for which they have already taken money”. They took money from us for the game, we sit and play. Separately, how other work comes out cosmetics. If you want it as you need, either pay for work in cash, or spent time in the game. If she doesn’t interest you, pass by. Everything is like in the market. Why then it’s bad? Maybe you think that these pages are not worth your money?
There is such a picture, “orange, red, yellow”. As for me, just a set of flowers under a curve line, but the picture is estimated at more than 85 million. dollars. Whoever wants, the one for such a price and buys it, if it is really important for him. The rest will pass by. From the presence or absence of such a picture in your house, life will not be radically transformed. Yes, even any other. If you built a house, then the paintings only create comfort in the house, and you decide whether it is needed or not. But if not at home, but they try to sell the paintings, then this is really a problem.
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