resident-evil-2-remake-haldur-under-masku-masm-1
- Posted by attorgan
- Posted on July 29, 2025
- Post
- No Comments.
Resident Evil 2 REMAKE: Holture under the mask of a masterpiece
There will be no aldafage grumbling in the old days with a fixed camera or tearful stories about how I met the original 1998. No, there will be a slightly different plan here. I just want to draw parallels between the new game and the old, comparing them in detail in some of the very important aspects and pour out the soul a little after the completion of the passage of a new reime, which … broke my heart. Well, of course,
Caution, spoilers of twenty -year -old.
They Were Parted by An inescapable Destiny.
What was the original sequel Biohazard so good? Its oppressive atmosphere of the dying city? Sasasse, competently balancing with a silly plot of category B films and absurd pathos dialogues from the 90s? Harsh survival conditions? Can be an overgrown scale of events and much more policemen, compared to the first game? Or Leon, suspiciously like David Bowie? All this is so.
But in my opinion, one of the most important aspects that made him so wonderful – This script system.
After all, if in the first part, passing for Jill and for Chris were alternative versions of the same story, then in the sequel-Leon and Claire’s scripts were one and if we discard all the nit-picking to play conventions, like the same keys, doors and valves, they complemented each other and to really take the game-it was necessary to do it at least twice, and it was necessary to do it at least twice, butIn a good way-in general there are four, because even on who you will play the first, the development of history depended. But I think you yourself know everything yourself, Claire A-Leon B, Leon A-Claire B, and so on.
Therefore, I, like many, expected a new rethinking with the wildest impatience and almost count the days before the release, because I really wanted to see all this in a modern framing. Although I have never been an opponent of a third-person appearance in my soul, because I am drawing, he copes much better than a limited fixed chamber with a claustrophobic stress and a sense of fear for the hero, because we are much closer to him, and not somewhere under the ceiling. I was not even embarrassed by the words of developments about the absence of four scenarios, because they promised to take all the best from them and make two, but concentrated and powerful.
January 25, the game goes to the shelves of stores, I immediately run to buy it and immediately sit down for the passage. The only word that I could describe the next few hours – “high”. For you need to pay tribute to the remake-when it is good in something, it is good to the end. And he is good in many ways and for all those nine and dozens is more than obvious. In general, the euphoria continued and continued, but then .. I started to go through the second script..
Half shirts.
So what went wrong in the long -awaited remake with scripts? ALL. And first, let’s analyze a little more details how this system worked in the Resident Evil 2, because at first glance it is so easy to make us pass the game repeatedly by another character and with minimal differences. This was often found in the games of the late 90s and the beginning of the zero, and thank God, since then it was sunk into oblivion.
But the Resident Evil 2 was not like that. If in terms of the game mechanic themselves and the locations of the script of Leon and Claires are actually not much different, then everything was different in terms of quests and plot events. Take, for example, the canonical ligament of Claire A-Leon B and for convenience comparing with it, we will briefly go through the key events.
So, the Claire, after the explosion of the fuel truck, having made a big hook, through the main gate enters the police station, and there he meets the living Marvin Bran who gives her the key card from the main doors, while Leon quickly gets to the area from the black entrance, but by that time Marvin is no longer alive, and therefore most doors are closed and the building has to be studied in a completely different way. The truth is not entirely clear how it happened, because Leon, in theory, got to the site much faster, but no one said that the original was perfect in everything.
You say: “But people, because in the remake everything is exactly the same!”I will answer that this is almost the only one (besides episodes with Sherry/Ada), in which the remake did not screw up here. The farther we will advance on the second plot, the more we will understand that the “scenari” of the remake is not at all parallel stories to each other, but the same is nothing versions from alternative universes, as it was in the original The first resident.
But it all started so well.
Indeed, after that, whether it is the script A or B, the main tasks of the original Claire in the area will first be an explosion of the door destroyed by the wind into the office of the Irons police, where she heard a female scream, and after that – the search for three stone tablets that open a secret move to the sewer from the chef’s office (he was still a mania force). Leon, meanwhile, will look for electronic gizmos, made in the form of chess figures by one policeman police, in order to open with their help a large iron door, which is the main entrance to the sewer, chosen by giant spiders. Agree, if, as mentioned above, it is to score on game conventions, as two parallel events that take place, this is quite fit in the head.
Feel The Difference.
What is happening in our remake? And nothing like that, Claire, just like Leon, will have to find the same medallions for the statue, under which a cunning secret exit from the site is hidden. Almost at the same time and in the same places. Here the logic begins to crack at the seams, but this is only flowers. After all, the first boss awaits us further. In the original, in the script a is a vile G-parasit, and in script B (if Mr. X miss that will appear more than once)-G1, the first form of the mutated doctor William Birkin-the main antagonist of the game and depending on who you are playing, the battles with them will happen in different places. For strangers with the original, it is worth noting that all the other bosses in the scripts A and B never repeated, Leon fought with some, and Claire with others.
With a g-parasit, they somehow did not carefully act, turning it into an ordinary enemy. You could just take and make it a mini-boss, and then introduce it as an ordinary enemy later, as is done in other games?
What is happening in our remake? And nothing like that! That Claire, that Leon, going down through a twice open secret move to underground communications, will fight with the first uniform of the probirkin in the same boiler room, in the same way and at the same time at the same time.
As they say: “Find 10 differences”
And so it will be with every boss of this game, with the exception of the final (I do not think the alligator, not that it was the original in the original, but there were at least there are options, but in the remake it is just an interactive katsen, except that the QTE button does not appear on the screen. Well, at least they didn’t cut it out at all, and thanks for that). The top of idiocy will achieve this at the third boss at the end, but we will still reach that.
After the battle with the G1, in the remake we return to the police station, because in order to leave it, we need to get the key card from the parking gates. And here, it would seem, the long -awaited forks begin! Leon will have to get a card from Ben-journalist in a monkey, and Claire-near the Irons office. Here you can somehow somehow pull the owl on the globe and pretend that these are two different cards, let the one go. You never know, maybe the gate itself then close after some time. True, if it were the original, Claire would simply contact Leon by walkie -talkie and said: “I have a key, we’ll get out of here”. But unfortunately, unlike the original, the heroes in a remake in the course of the game are in contact only twice – at the beginning, at the rear entrance to the station and at the very end through the video, when escaping from the laboratory.
Next are the plot pieces of Sherry and Irons at the Claire and Ada of Leon and about Zaporotoy, he is forgotten at the next hour, but another question begins to breakle the same-and where is at least some interactions between the scenarios?
Schrödinger scenarios.
You see, in the original, in addition to obvious plot differences in campaigns, there were such moments when the actions committed in the first passage were reflected in the second. For example, in the site these were two items in an arms – a machine gun and a bag increasing inventory for two cells and on the first passage it was necessary to choose what to take and what to leave for the second character. Or generally turn on the egoist and pick up everything, muhah, let Leon get out so. Or the same windows on the windows. Having found a piece of wire, in one of the two places of the department it was possible to fix a shield that lowers the iron curtains on the windows, which for some time would hold the undead through them for the second hero. Quite simple, but nevertheless effective.
In remake, we still have not seen anything closely and closely. Even clogged boards on the windows in the first scenario-in the second someone already tore off. See what I’m glooming to? In the remake we are NEVER We do not see In general, no traces of their actions, as if the previous character did not run here at all.
Imagine how it would have been awesome if Leon was walking around the place where Claire fought with William five minutes ago, we would not repeat the stunned bossFite one to one with the same animations, but would see the destruction that remained after the battle, from which immortal would only increase. If the mechanics of the original had not thrown ruthlessly into garbage, but rather expanded and improved. With current Capcom technologies and resources, it was generally possible to make sure that not a single quest or item was repeated in different scenarios, and each hero had his own sets of riddles, which would smoothly intersect with each other … But they just followed the path of the least resistance and the irony that all this was enough.
Perhaps yes, I exaggerate the scale of the tragedy, got bumped and generally ask too much. But before it was, there was that attention to the details that the remake almost completely lost.
As I remember now, the first meeting with the second form of Birkin, when I go out of the train on the elevator to the underground laboratory of Ambrell, and he throws a piece of pipe into me before showing his vile mutated face. Then I did not understand what it was and where he got it at all and only after going through the game a second time I saw where this pipe came from and why did he need it. After all, the first form of the probirkin did not have claws, so he tore it away from the railing to blow me. Trifle, but still nice. And the elevator itself? If in the first passage we immediately go down on it, then in the second it, of course, is already below and it must first be lifted upstairs. So, he also stucks on the way to the laboratory, and when we go out to check what is wrong, he leaves without us, and we need to get to the lower floor in the other hand. And is it worth talking, that there are not even such elementary things in a remake!
Oddly enough, but neither the trolley nor the elevator in the second scenario magically returned back and this had to be done by ourselves, handles.
Groundhog Daymare.
Let’s run round. So, in the original, the sewage system was quite short, and after it there was an even more miniature factory with that elevator in the laboratory. In a remake, they decided to throw the factory at all as unnecessary, and the sewer was expanded. But by itself, having expanded the sewer, as it has already become clear from all of the above – they did not bother to diversify it for different scenarios, but because for the Claire, what kind of leon, we will look for the same damn chess in order to save hell and sherry, which lie in the same garbage collection and fighting the same G2, knocking it down by the same container. Here the temperature in my room began to grow rapidly. But this is not the end, because then we fall into the last location of the game – Nest laboratory.
Maybe at least five differences?
And if in the original, in the script a, Claire yourself I had to make an antidote for Sherry, which William infected, and Leon, if I am not mistaken, was looking for a sample of the virus G, so there was still an unknown anti-b.O.W. a spray, about the side effects of which could only be found out in the script B and the secret room, for which the fingerprints of two people are needed, then in the remake of? Right, NOTHING OF THE KIND.
The antidote and sample of the virus lie in the same room are already ready, and to get to them, that the Claire, that Leon needs to make the same poison for the same grass in the same greenhouse. The temperature in my room reached a critical mark, but then … then Kira Yoshikaga came and arranged a total byes for me for a Dasto. Indeed, immediately after this, the same battle begins with the third boss about which I spoke above, and … this is the most stupid thing that I have seen in the last years in video games.
Imagine the situation – a contented Claire leaves the room with an antidot in his hands and stumbles on a g broken ceiling. Annet (Mother Sherry and William’s wife) runs up here, dies it with acid and begins to push the exposition with flashbacks. Suddenly, the monster sharply mutates in the third form, grabs an Annette and throws it into the wall, breaking the body, and she lets the Claire into the arena with all her strength, but he hobbies to Sherry and introduces her antidote, and then telling her how much she loves her (aga, after she sent Sherry Naher and abandoned the garbage dramatically).gives God the soul.
And Annette Birkin receives the award in the nomination “Mother of 1998”!
A Few Moments Later, Satisfied Leon leaves the same room, https://nodepositbonuscasinos.co.uk/review/aztec-paradise/ but with a sample of the virus, IIII .. The scene begins in a new! The same G breaches the same ceiling, the same resurrected Annette runs out and in the same way damps it with acid, also pokes stories, also flies into the wall, and Leon also grabs Lule from the mutant in the same arena, the connector ** two minutes ago. Honestly, here I already seriously thought that I was a complete idiot and just inadvertently launched the first script of Leon, instead of the second, but no, in every hardcore manual saves it was clearly spelled out “Leon [2nd]“. Maybe this is some kind of bug, or the developers were going to add a normal second campaign to The form of a paid DLC? Someone will explain to me why I am almost the whole second scenario on the screen literally The Definition of Insanity?
One question – how is it now canon?
This is followed by a completely enchanting scene with the “death” of Ada, in which an excessive Annet, with his last strength with shaking hands with fifty meters, shoots her shoulder through Leon standing between them. Interesting, Ambrell teaches all his researchers to tighten the bullets in the style Brotherhood of weavers? At this moment I just began to giggle hysterically, because there was no more forces left. Well, then you know. Timer, final boss, rocket launcher, train, everything in classic.
Aaa, so Leon has a hole in his shoulder. The bullet just flew through it in hell, but he did not notice.
But the much less moronic scene from the original-Annet will spawn behind Ada and shoots only a few meters, and then, only falls into the shoulder, because the special forces is still not trained. Here you have the realism that the authors of the remake chased.
The end of one Horror is the Begining of Another.
What can I say in the end-the developers did something about connecting four scripts in two powerful and steep ones, but in fact they simply drained the script A and B in two identical changes, simplifying or throwing everything that made the original so interesting. Either from a lack of time, or from a typical Kapkom Lena, the dog will take them apart, but now that reigree is no longer and this, damn it, is insulting. Indeed, at the first passage, everything seemed perfect to me and thinking about what would happen next I was continuously in a sweet anticipation, which then flowed into bitterness. So can this remake be called mediocre? Well, when even revelations 2 better conveys the essence of the original second Re, for me personally the answer suggests itself.
And you do not understand the wrong thing, the work has been carried out, the game on the modernized mechanics of Survavl Horror-Magnifique, and the zombies are very cool for pieces! But this is the saddest thing, because … do not lose such an important detail that I have been crucified about all this time, the game could become a real masterpiece. Thank God that there were no two campaigns in the Resident Evil 3, and therefore it will not work to spoil them and all that they need to do is just update the game to the same level.
S.T.A.R.S!
If someone has mastered this stream of boring whining, then my leaving me, I certainly could not. With you was a random noun from the Internet of which you do not understand why you read, well, and … peace bless you Zhuban!
And by the way, although the taste, but OST in remake is a dull shit, for it does not closely create the right atmosphere, it is barely audible, and in general it is simply inexpressive, in the spirit of modern blockbusters. I strongly recommend buying a DLC with an original soundtrack, or if you play on an Orthodox platform – download, because you went nafig CAPCOM, it should have been free!
P.S. Mr. X This is the best that is in this remake, just a gorgeous upgrade.
Resident Evil 2
Resident Evil 2 (2019)
The best comments
Since you were bothering to provide us with a detailed squeeze of your grunt, please familiarize yourself with the retorting of these moments by a person who cannot be surprised at all stubborn dialogs.
It is difficult for me to judge how much the presentation of the plot is sagging, since knowing the plot of the original in advance, you do not need to wait until the game explains something to you, as a result, you lose sight of the very presence of such an explanation. But I will try.
Introduction. As far as I understand, by the time the main characters arrived in the city, nothing on the end of infection does not know anything. Both the government and the umbrella are interested in concealing this fact, and quarantine and cordon around the perimeter were realized disgusting. The motivation of the heroes at first is blurred, but they immediately show us that they are not done with a finger. Both are armed and not at all afraid to use their weapons against people. It is people, since the heroes see zombies for the first time, and do not know what it is. Maybe a person just has a rabies seizure, he needs to go to the hospital, and you are immediately a “hedshot-pedagte-pedagte”. With such input parameters, the police behave more adequately, trying to first detain the naked attacker.
Regarding the reasons why the heroes are sent to a alleged city after attacking at a gas station, in the future, it seems clearly explained.
Leon’s name is the official duties, he is supposed to stand for the service, and as a responsible employee, he comes to the conclusion that if the city is in the city, then his colleagues need his help more than ever. He still does not know that there is no one at all to help there. That is why the dialogue of Leon and Marvin looks that way.
Leon really would like to be here before to help, and not come to count the corpses, as it turned out in the end. He generally then says that he initially went into the profession to help people and protect. Marvin is glad that Leon is a responsible and brave employee – he still entered his post, despite a warning, and an obvious danger, and not cowardly fled home. But he is glad that the newborn turned out to be a good person, in fact, he would certainly prefer him to stay away from here and never came to the station so as not to share the fate of his colleagues. Further, Marvin sets his only goal to help someone get out of this hell. Although in his state he has little opportunities.
Claire came to her brother, and again, if we take into account the fact that she still does not literally tell us that she is an adult girl and nothing can happen to her, then learning that in the city everything is not thank God, she decides to find her brother, make sure that everything is in order with him, and only then get home and with him with him and with him.
As for “Wait, You are a cop?”, Then this is precisely the question and the assumption based on that, the dude shot a maniac behind you a minute ago, stole a police car, and to your question:“ What is happening at all?” – says:” Well, I am xs, but now we will come to the police station, and I hope they tell us “. Tobies does not turn back, away from the city, does not explain that first you need to call on the fifth street, take his wife and children, and immediately to the station, find out what kind of business. I personally have two assumptions: 1) the guy wants to quickly return the police car so as not to shine and report to the police that they were killed at the gas station, 2) he is a cop and wants updated job descriptions and reinforcements. Replace “They” with “we”, and there would not have any questions, but Leon couldn’t say so, since no one knows anyone there yet, and therefore the plot makes the Claire urgently make a hasty assumption so as not to delay the video, and to tickle the audience with a canonical phrase from the original.
Claire, by the way, Marvin Pushka no longer threatens. And here it is also clear, with her, he communicates with a position an adult man defender -> little girl. “Uncle Marwin knows how better, be a good girl and do as I say”. With Leon, these are two men plus an army officer -> Private. Hence communication from the standpoint of strength and authority. “I’m older, more important, look at what big eggs I have, and in general, this is an order, Salag!”.
It is not known for certain who told Leon not to come to the city at the appointed time. This is a big topic for speculation. Therefore, his future colleagues from RPD could not know anything and prepared the table in advance. When everything was spun, no one began to clean up anything.
In the remake of Hell, it seems to the FBI agent, who is aware of what is happening much better than ordinary police officers, which puts her on one side of the barricades with Leon and motivates him to help her. The fact that she is a mercenary Leon can only guess, and learns about it at the very end. I don’t understand what she is broken.
In general, this is Resident Evil. I have never seen the point of evaluating his plots on serious grounds, they never pulled out for me.
I subscribe to every word from this topic. I strongly do not understand why no review is noted regarding scenarios. Even Halpers, who ate the dog on residents, managed to completely profess this moment-he was also happy the presence of allegedly 4 scenarios.
I would like to add from myself that the first passage that took place to the accompaniment of the classic soundtrack left extremely positive impressions. But what began then, caused only persistent bewilderment.
P.S. But at the first passage I even doubted whether it was worth taking all the objects from the weapons ..
The author then just went through the game in one breath, just intercepted him on the second race.
I think this blog did not come in, it’s a pity. You may have wanted to sarcastically humiliate the work carried out by the author, but there was little sense in the sense, neither the expanded argument, nor the meaningful opinion. I dare to offer you in the future before trapping the interlocutor into the mud, at least argue to argue, because I have no idea where and who accepts comments of this kind.
= (
The atmosphere is generally a very subjective thing. For some, something one is atmospheric, for someone something else. For example, it was more than Kaifovo to go through a remake for the first time (with a classic osta and on Hard by itself), and I consider the complaints about markers and marks on the map far-fetched, this is nothing more than convenience, because it is not the time when the clickable 3D objects have stood out against the background of flat asses. And the dialogs have never been at least any decisive factor in creating the atmosphere of the resident, remember the textbook in this regard the first part. And for the sake of all the saints, and what is wrong with Marwin?
Oh well, really something? And not he poked in the same way in Lenya with a gun, saying “Now Go!”?
So far, all examples “well”. If desired and the absence of bias, they completely begin to gain meaning to themselves. Of course, there is enough nonsense in the game, but not so much to ruin the whole game.
Probably because again a far -fetched nit -pick, and not “logical”. Marvin seems to have been fighting off the hordes of undead there for several days and saw with his own eyes what happened with such wounds and such blood loss. By that time he was already pale as death and he was only half an hour or an hour of real time until he was fully applied to Jehovah’s Witness. And the fact that he had the strength to take a few steps and pull out Leon/Claire from under the door does not mean that he will manage to climb at least the stairs. In the original, I recall, he also did not sit still, and a bullet jumped to the door and closed it, and then went to his office. Also, I suppose, do sippuka? The phrase “You’re gee now leon, that’s all that Matters” as obviously made it clear what she means. Not “oh how glad I have come”, but “I will not spend strength now on the clarification why you are a fool and you had to sit at home, you need to make your legs here”.
As well as with everything else, as well as with ADA. As for her, in my opinion, they more than normally explained, but I will also add. Tell yourself honestly, if you had no idea who Miss Wong was and did not play the original, you would immediately show off that she was a mercenary? We already know who she is and no caricature mystery with running away through the walls in narrow corridors would not work for us. She worked in the original mainly because Lenya fools was not able to doubt her very unconvincing legend. Therefore, it changed it. There is still a mystery with these “Soryan, this infa is classified” and “this is necessary for my investigation”, but now there is a normal interactive with Leon, and not just “Aida, Wayt!”. Now we see how malicious manipulator she is and why the naive fool Leon was used. Plus sexual voltage, which will then continue in the fourth part. In general, to whom, but I have no complaints about her.
The script of Schreddinger can also be mentioned by a tyrant, who, in a campaign for Claire Birkin, practically shares in two, which does not prevent him from running along the NEST in Leon’s campaign, and even act as the last boss.
It seems to me that hell is just an malicious manipulator. In fact, Leon is so pretty so as not to shoot him so much, and to drop the rocket launcher, because “Damn, I left him in vain?!”.
These awkward sinking through the fence between Leon and Claire. Of all the interactions that they could add to the game, they decided to add this. I really can easily attribute it to adrenaline, and the effect of a suspended bridge, but what’s the difference if I also hoped for a completely different interaction of the characters.
I would not advise. I looked for the sake of interest how it would be mounted with an updated setting, I didn’t have enough Kondratia. It is not combined at all (although, there were hopes).
And in fact, as a fan of the series from the very origins, I will say very cognitively. Plused deservedly. I also tried to get to the bottom of the truth in the framework of the analysis of the demo, which was released, as it should be, to the release, but there were nit -picking of some gameplay aspects, such as markers, tasks, etc.
Well, for me, that the theme of the sivrum, that the main hall, that the topic of self -destruction is more than normally falling on what is happening. If there are inconsistencies, then they are insignificant. For example, when music is not very neat between the rooms switches. And in any case, it is better than the empty and untreated Remeykovsky sharply rustling against the background. But as I immediately said, this is all pure taste.
The game completely moved to 3D, how the arrows of interactive objects can strain? The game was made to a wide audience and it would be strange to force the players to run along the walls, as in the original and clog constantly x, in order to find a working object that does not separate from the overall picture in any way.
I also do not understand presenting the rooms painted in red or blue, depending on the research. There was the same system in the remake of the first resident and Zero and no one seems to be indignant about this. And in the original of the second part it was not as dark as here, where you see in detail only the area where the ray of the flashlight shines. In such conditions, it is also to look for something that is not illuminated by the bristles, as in the original, it would be generally painful. Now other gaming standards. If earlier the game could be difficult only because of its crooked, now they are already trying not to do so and they make difficulty balanced in the gameplay itself, and not due to crooked management, dubious gamemesign and pixel-hinting. The remake is convenient, but the light from it did not. In addition, regarding the marked objects on the map, as I noticed, they are not always noted in the red room, even when you stood at point blank range. The game should seem to understand that you saw the object to note it. I have repeatedly happened to me that I did not notice something in the dark corner and did not look in that direction, although I almost stomped the object, I just did not lower the camera and, surprisingly, the room was red, but what exactly was noted there was not there. I also found things in blue locations. It was in episodic places. For example, I remember that immediately behind the bars of the parking lot lies green grass on the right, the location does not react to this. Almost a semi -secret item.
As for the shadows, they are awesome in the remake. If you configure everything as it should, at the beginning of the game, then the effect is amazing. Usually in games there is no such detail and when a brightness settings you see that the standard by default is what is already necessary and just click. Immediately you choose the maximum brightness, minimal brightness and contrast against this background. And I even had to adjust these settings on points 5-6 so that neither white nor a black square with patterns are visible, as well as an object on the left with a picture of a printing machine.
Maybe the game for some time was advertised like a remake, but ultimately the authors themselves picked up the word “rethinking”. And this is really not a remake
The only “but” will explain for remakes. Otherwise I look at us here, few people understand what is the word.
Take an example-if the filmmakers decided to re-re-robocop, do they shoot all one in one frame-in-cadre only with outdated special effects? The essence of the remake is precisely in rethinking, expanding and adding something of its own to the sake of modern trends, in the fact that this is a new work based on the old. Therefore, the Trilogy of Spyro, not a single trailer for the game, did not turn the tongue to call a remake. This is Remaster. After all, I do not care like a player, how much there is a new code in the game-the game is 99.9 percent the same, only the graphics were updated.
The same original remake of the resident is not at all called “Resident Evil Remake” (because no one puts the word “Remake” in the official name). The cover is clearly written simply “Resident Evil” and in the game as in Remake 2 there are changes, rethinking, extensions, new locations, mechanics and a completely different atmosphere. This all falls under the concept of “remake”.
Therefore, when the outfits begin to talk about “rethinking”, know that they just scratch their ears. If it were a “non -member”, the game would not be called “Resident Evil 2”. But since this is a remake in the most literal sense, the most interesting mechanics of the original is completely zealous – it is not justified by anything. Well, except for a bolt of developers, on it laid. Let the rest is a great game.
Well, I agree with all the plus minus, I also consider complaints about markers and other modern amenities-an old grouse, which, back in disclaimer, made it clear, I do not welcome.
Note is not an interactive between stories/characters. This note is in any case.
interactive, this is a certain interaction. Now, if the note taken by one, disappeared from the other, or appeared only if the first came and wrote it (the choice of the player), then it would be an “interactive”. He is not here.
More precisely: in the Rome there is no interaction between different scenarios, they are strictly spelled out and unchanged. (go, so slop, on one rails, without branches)
The original had a bunch of variables that clearly influenced the second passage (up to the fact that if in script “A” Leon unlock the door to the room with a closed cabinet, in the script “B” the door at the Claires and she could open this cabinet. But Leon could not)
here shared variables are absent as a class.
(The main thing is not to include noir or sherry skins, in which Leon moronic holds the gun to the side of the gangster and spoils this review.)
Apparently floating glitch. Just to make sure for sure, and forget about it: they collected everything?
– A knife on a corpse
– Book on the table
– cartridges in the dark corner pushed by a cabinet.
It’s just that I have never bugged the system to display objects for the game, but I often bugged myself, and could not find an object in the room.
But in the games of such a genre there were always riddles for kindergartens, this is almost the law of the genre. Few people want to postpone the firearm for half an hour and sit down to solve the collection of Sudoku.
All that you list further is not at all related to the generally accepted understanding of Casual in Gamdev. Casuality usually means a small amount of effort that the player must be made, and not a small amount of effort that the developers made. =)
I have passed it almost 50 times, please stop me. > _
On the issue of smells Call of Duty, I don’t know. It seems to me there are exactly as many of them as it was in Biohazard 4, and to be more than she, no one seems to have planned. Although for me, it is all some kind of insinuations, even Bioshock is not Callofduut, although it would seem.
They ate me because I could not get the knife next to an interactive shield. Button then one = (
I will not believe that in old games at least someone, approaching the table, did not go around it from all sides, pressing the action
And he does the right thing. Even in the first doom, all that I was busy after killing the monsters, this is gliding along the walls, beating a gap. I really wanted to collect all the secrets. True, this approach was rarely helped.
I certainly agree with something. But still this remake deserve respect. I just can’t remember remakes of the same quality. I’m not just a graphics update, but a full remake. I don’t know at all. Maybe I’m wrong, I don’t argue with anyone.
Recent posts
- Glory Casino Bangladesh Official Website.1666
- Glory Casino Android App.999
- Plinko Spielen Sie um echtes Geld Online Casino in Deutschland.2672 (2)
Did You Know?
The first CD pressed in the US was Bruce Springsteen`s "Born in the USA."